Simulation Object Standard - (SOS)

OOF™ Origin Open Foundation™

Independent Methodological Authority

Architecture Ecosystem: Structured Reality Standards™
Architecture Family: SIMULOS® — Simulation Governance Architecture
Parent Standard: Simulation Object Standard (SOS)
Operational Layer: Simulation Object Governance Layer
Category: Governance & Enforcement
Subcategory: Simulation Governance
Type: Parent Standard
Governed Space: Simulation Object
Version: 1.0
Status: Canonical · Open Standard
Effective Date: 15 August 2026
Compatibility: OOF® Methodology OS™ · GOA™ · ORA™ · VALIDOS® · INTEGROS® · ADIT® · AGA™ ·
AIG® · CLIA® · MGIA™ · ASGA™ · RIS™
AI-Readable: Yes
Authority: OOF®
Protection: MIP® — Methodological Intellectual Property
Canonical Language: English (UCL™)


Governed Space

Simulation Object

Governance Flow

Candidate Simulation Target → Simulation Object Identification → Object
Boundary → Object Structure → Object Version → Object Configuration → Object
State → Object Documentation → Governed Simulation Object


The governed Simulation Object becomes the input to:

Simulation Purpose & Scope Governance
Simulation Object

A Simulation Object is the formally governed reality target whose selected
characteristics, states, behaviors, relationships, interactions, processes, or
conditions are intended to be represented through simulation.


A Simulation Object may be: physical, digital, biological, behavioral,
organizational, environmental, infrastructural, economic, cognitive,
autonomous, hybrid, process-based, event-based, population-based,
mission-based, system-based, system-of-systems based, conceptual, or
future-state based.


The Simulation Object defines what the simulation claims to represent.
Simulation Object ≠ Simulation Representation


SIMULOS® distinguishes between:

Simulation Object

and:

Simulation Representation

The Simulation Object is the governed subject being simulated.

The Simulation Representation is the constructed representation through which
selected characteristics of that object are later reproduced or examined.


Therefore:

Object ≠ Representation Simulation Object
≠ Simulation Model

The Simulation Object must also remain distinct from the simulation model.

For example:

Operational Robot

may be the Simulation Object.

A mathematical, digital, behavioral, or hybrid model of the robot is not the
object itself.


Therefore:

Simulation Object ≠ Simulation Model Simulation Object ≠ Simulation
Environment


The environment surrounding an object may materially affect simulation, but it
does not automatically become part of the Simulation Object.


A governed distinction must exist between:

Object

Environment

and:

Object–Environment Interaction

unless the simulation intentionally defines them as one composite object.

Simulation Object Identification

Every Simulation Object must be sufficiently identifiable to distinguish it
from materially different objects.


Relevant identity characteristics may include: object name, object identifier,
object class, system identity, product identity, mission identity, process
identity, population identity, object version, configuration, state, component
structure, relevant dependencies, and applicable temporal condition.


The required identification depth depends upon what differences could
materially affect downstream simulation.


Object Distinction

A generic category is insufficient where materially different members of the
category may behave differently in simulation.


For example:

Autonomous Vehicle

may be insufficient where the simulation outcome materially depends upon:

Vehicle Platform + Hardware Version + Software Version + Sensor Configuration
+ Autonomy Configuration


SIMULOS® therefore requires Simulation Object identification at the level
necessary to preserve simulation meaning.


Simulation Object Boundary

Every Simulation Object must have a defined boundary.

The boundary establishes:

what belongs to the Simulation Object

and:

what remains outside it.

The boundary may be: physical, digital, logical, functional, organizational,
behavioral, temporal, spatial, systemic, or hybrid.


Object Inclusion

Material components, actors, processes, functions, relationships, and
dependencies included in the Simulation Object must remain identifiable.


Inclusion should be deliberate rather than inferred after simulation.

Object Exclusion

Material exclusions must remain visible.

A simulation of part of a system must not silently become represented as
simulation of the whole system.


SIMULOS® therefore establishes:

Object exclusion must remain visible wherever it materially limits simulation
meaning.


Simulation Object Structure

Complex Simulation Objects may contain multiple governed levels.

These may include:

Composite Object

System Object

Subsystem Object

Component Object

Dependent Object

and:

External Object

Where multiple levels exist, findings from one level must not automatically be
generalized to another.


Composite and System-of-Systems Objects

Multiple interacting systems may collectively form a Simulation Object.

In such cases SOS preserves:

Composite Object Identity

while maintaining visibility of the identities and boundaries of materially
relevant subordinate objects.


This allows SIMULOS® to govern: vehicles and infrastructure, spacecraft and
ground systems, robot fleets, AI agents and tools, industrial production
systems, energy networks, or other system-of-systems simulations


without collapsing all components into one indistinguishable object.

Object Dependencies

A Simulation Object may depend upon systems or conditions outside its
boundary.


Dependencies may include: external infrastructure, software services,
communications, human operators, data services, energy, environmental
conditions, external control systems, organizational dependencies, or other
external objects.


Dependency does not automatically establish object inclusion.

The relationship must remain explicit.

Simulation Object Version

Where the Simulation Object can materially change over time, the applicable
version must be identifiable.


Version change may arise from: hardware modification, software update,
component replacement, architecture revision, process revision, capability
change, mission revision, organizational change, or another material
modification.


Version Binding

A governed simulation must remain traceable to the object version it claims to
represent.


Conceptually:

Simulation → Simulation Object → Object
Version

A simulation performed against one materially distinct version may not
automatically be represented as applying to another.


Simulation Object Configuration

Version alone may not sufficiently define the Simulation Object.

The same version may operate under multiple configurations.

Configuration may include: enabled capabilities, disabled capabilities,
software settings, sensor configuration, actuator configuration, payload,
autonomy level, permissions, operating mode, control configuration, safety
configuration, network configuration, dependency configuration, or mission
configuration.


Where these materially affect simulated behavior, they form part of governed
Simulation Object definition.


Configuration Binding

Simulation results must remain connected to the configuration actually
represented.


Therefore:

Simulation of Configuration A ≠ Simulation
of Configuration B

unless a governed basis demonstrates sufficient applicability between them.

Simulation Object State

A Simulation Object may change materially without receiving a formal new
version.


Relevant object state may include: operational state, degradation state,
maintenance state, failure state, learning state, load state, damage state,
resource state, or another material condition.


Where object state affects simulation meaning, the state must remain
identifiable.


Temporal Object Condition

Some Simulation Objects must be bound to a point in time or period.

Therefore:

Object at T1

may not be equivalent to:

Object at T2

where material change occurred between those states.

SOS governs the temporal identity necessary to preserve this distinction.

Dynamic Simulation Objects

Dynamic objects may continuously evolve.

Examples include: adaptive AI systems, autonomous agents, organizations,
populations, biological systems, economic systems, infrastructure networks,
and ecosystems.


For dynamic objects, SOS requires a sufficiently bounded:

Object State

or:

Object-State Range

so that downstream simulation does not rely on an undefined moving target.

Object Change

Material Simulation Object change may affect downstream simulation governance.

Relevant changes include: identity change, boundary change, version change,
configuration change, component change, dependency change, capability change,
state change, or structural change.


Object Change Propagation

SIMULOS® establishes:

Material change to the Simulation Object must propagate to every downstream
simulation space materially dependent upon that object definition.


SOS identifies the object-level change.

Subsequent SIMULOS® Parent Standards determine its effect on: purpose,
representation, assumptions, models, inputs, scenarios, execution, outputs,
correlation, evidence, and lifecycle relevance.


Object Equivalence

Two objects must not be treated as simulation-equivalent solely because they
share: a name, product family, general function, manufacturer, architecture,
or superficial similarity.


Object equivalence must be sufficient relative to the simulation question.

Object Substitution

Where one object is used as a proxy or substitute for another, the
substitution must remain explicit.


The record must distinguish:

Target Simulation Object

from:

Proxy or Substitute Object

A proxy must not silently become the object the simulation claims to
represent.


No Object Inflation Rule

A simulation of:

one component

must not silently become:

simulation of the complete system.

A simulation of:

one configuration

must not silently become:

simulation of all configurations.

A simulation of:

one version

must not silently become:

simulation of the full product family.

No Silent Object Change Rule

A materially changed Simulation Object must not continue through the
simulation lifecycle under an unchanged object definition where doing so would
conceal a material difference.


No Retrospective Object Redefinition Rule

The Simulation Object must not be materially redefined after simulation
results become known merely to increase apparent applicability of those
results.


Material redefinition requires explicit governance and downstream
reassessment.


Simulation Object Documentation

The Simulation Object must remain sufficiently documented so that a qualified
reviewer can determine:


what was actually intended to be simulated.

Documentation should preserve, where materially relevant: identity, boundary,
inclusions, exclusions, version, configuration, state, component structure,
dependencies, temporal applicability, and object changes.


Simulation Object Traceability

The architecture should support reconstruction of:

Simulation → Simulation Object → Version →
Configuration → State

to the level required by the simulation purpose.